André Holzmeister AndHolzmeister Location: São Paulo, Brazil Member Since: September 2003 Last Updated: 15 June 2007 Portfolio Views: 38421 Chosen as Favorite: 74
Groups:
OldStylePunk 3ds max, Photoshop, ZBrush September 2008
This character started as a speedsession on Zbrush and i decided to develop head a bit more, and after that i started the body.
I had a very good time working on this character, a lot of things could be improuved i know, but i want to move on to the next exercise
so i will leave it as it is. As i have made him as an sculpting exercise i did not open UVs and decided to do the render inside Zbrush,
I known that i could get a much better result in MAX or XSI using Mental Ray, but i will leave that to another exercise in the future.
BG is photomontage and floor under him is 3D.